Randomness in game design isn’t just about shaking things up—it’s a tool that...
https://dlf-ne.org/examples-of-bad-randomness-that-makes-everything-feel-out-of-control/
Randomness in game design isn’t just about shaking things up—it’s a tool that can boost replayability and keep players engaged. When done right, it adds surprise without stealing control, letting players feel like their choices really matter