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Randomness in game design isn’t just about shaking things up—it’s a tool that...

https://dlf-ne.org/examples-of-bad-randomness-that-makes-everything-feel-out-of-control/

Randomness in game design isn’t just about shaking things up—it’s a tool that can boost replayability and keep players engaged. When done right, it adds surprise without stealing control, letting players feel like their choices really matter

Submitted on 2026-09-08 22:39:30

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